![]() ![]() I had to play the twice game because of the missable achievements so I figured that a guide will help other people to get them all in one playthrough. ![]() I’ll also list some guidance in case people are stuck, plus listing the point of no returns that have missable achievements. Get hold of the first floppy backup disk to restore the Creator’s lost Memory.Return to the 80s after saving the Digital KingdomĪll missable achievements, ordered from the earliest time you can get them.Find the access Techno Key to the Capital.Activate the Switch with HIM’s Holo-History.Activate the digital path that will allow you to ascend the Summit.Reach Trifurcation, at the portal of the Three Houses of the Trichroma.Use the Transcriptor of Symbols and transcend for the first time.Wield the Techno Sword and become one with it to overthrow the Stallions.Reaching the Digital Kingdom is quite an achievement. The first backup disk is in Room of the Three Switches. The far east of the Techno-Fathers’ Castle (only accessible after you learn dash).The end of the Calculus 3 Room (the east exit from Totem Room).You can unlock it by activating three switches. Find the access to Taiyo Beam’s red symbol.This will unlock the locked room in Banks of the Achromatopsia River. In Lower Wings, after you learn uppercut, do an uppercut from the box and dash or charge to the left. In Oasis, instead of putting the meditation code to go to the other side of the Oasis, put this code instead: □, >, ∴. You can find both yellow and blue symbols in the other side of the Oasis and the red symbol when you get the Invisible code achievement. You need to insert this code to the meditation area in The Abode of the Techno-Guru Compiler: ∴, ∴, ▽. The symbols are found in tricky places, here are they: NARITA BOY ACHIEVEMENTS CODE Red symbol (∴): in the north exit of The Pier.Yellow symbol (∴): The Perpetual Glitch, Nakunak’s Dwelling.Find the Floppy Disk on the Technocrats’ balcony in the Capital.Play those first.It’s obtainable after you pick up a telephone call in the Old Telephone Box. The visual noise on the top of the train finally made me rage quit. but making it a slow slog through this other world just made me want to get passed it. If I could jump or move at the normal speed I wouldnt mind it as much. I started "speed" running these sections pretty early on. It forces you to slow walk through a story that is really hard to care about. It was below me and the same color as all the cliffs and platforms around. I accidentally stumbled upon an opening early in the game after looking around for a while because I couldn't tell where to go next. Some of the visuals are just hard to see compared to the rest of the game. I stopped reading any of the text pretty early on. Some npc's give you actual information while some say a paragraph of absolute gibberish. The font used made it hard to tell they wanted me to mash the "J" key. The interact area for using doors, talking to npc's etc is small and can be annoying to get to with the in game movement. Full animations for mundane tasks play throughout the entire game instead of cutting it short after the first one. There are a number of player inconveniences throughout this game. Let me run right, learn to use your physics (which will take 1-2 rooms max), gimme a weapon and kill some baddies AT LEAST before making me run around looking at text. It felt like there was no respect for the players time. This happened twice and I turned the game off. I went up an elevator, couldn't interact with anything, went back down, died, got respawned at the top of the elevator. (telling me to ""get the sword" with no context not only means nothing, it's annoying)Īuto-save on death revived at VERY inconvenient places while just trying to get through the opener. You have fantastic visuals to do so, use them.Ĭouldn't get through the tutorial level. If you need to explain something that early, show me, don't tell me. I'm here to play a game, not read a novel. walking around and talking to npcs while they explain a world Im not yet invested in is a classic "infodump blunder". ![]()
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